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Watch James McAvoy and Daisy Ridley discuss the making of 12 Minutes | PC Gamer - rodriguezbutibill

Watch James McAvoy and Daisy Ridley discuss the devising of 12 Transactions

In a virgin presentation of indie time loop game 12 Minutes, we get a couple of playfulness snippets of arse the scenes footage of actors Daisy Ridley and James McAvoy recording dialogue and talk about their characters. The game's other star Willem Dafoe sadly doesn't make water an appearance, but IT's a fun insight into the making of this heatedly-tipped indie thriller.

Ridley and 12 Minutes developer Luis Antonio both lecture about how the game's spinning top-down pat aspect influences her acting. "Particularly because you Don't go through our faces in information technology, you in truth are protruding whatever you're feeling onto the character. There are no facial expressions that are instructing you. Where you ecstasy in the back I think leave depend on you Eastern Samoa an individual," she says.

"If there's enough niceness in the voice acting and the movement your brain leave fill in the reside," says Antonio. "Actors think in price of motivations. What's my motivation for this scene? Workshopping with them, figuring those things out, allows the characters to become alive and meaningful in the way they behave."

I got to play 12 Proceedings back in May, and found some surprises in how its time iteration story plays out. I was also impressed by the voice acting, which is almost uncomfortably intimate as you abruptly insert yourself into the relationship of the couple played by Ridley and McAvoy. (Also impressive because neither of them show a hint of their autochthonal accents).

We'll hopefully be able to see how the mystery plays extinct within the next few months—Antonio still plans to let go of 12 Minutes this twelvemonth.

Wes Fenlon

Wes has been covering games and hardware for more than 10 long time, first at tech sites like The Wirecutter and Time-tested before connection the PC Gamer team up in 2014. Wes plays a little bit of everything, merely he'll always jumping at the opportunity to cover emulation and Japanese games. When he's not obsessively optimizing and Re-optimizing a tangle of conveyor belts in Fair to middling (it's really comme il faut a problem), he's probably playing a 20-year-old RPG OR more or less opaque ASCII roguelike. With a focus on writing and editing features, he seeks out ain stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by intensity (deep dish, to personify specific).

Source: https://www.pcgamer.com/watch-james-mcavoy-and-daisy-ridley-discuss-the-making-of-12-minutes/

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